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* Merge.Bryan Bishop2012-01-10
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| * Use constants in trainer object data.IIMarckus2012-01-10
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| * $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-10
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* | asm for SSAnne10Text8Bryan Bishop2012-01-10
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* clean up Lab2Text2 asmBryan Bishop2012-01-10
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* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-10
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* asm for SSAnne8Text8Bryan Bishop2012-01-10
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* texts for VermilionHouse1 and asmBryan Bishop2012-01-10
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* asm for PewterHouse1Text1Bryan Bishop2012-01-10
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* insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-10
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* insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-10
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* remove excess newlinesBryan Bishop2012-01-10
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* call $00b5 -> call CopyDataBryan Bishop2012-01-10
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* remove empty INCBINs from pokered.asmBryan Bishop2012-01-10
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* replace call $3e6d -> call PredefBryan Bishop2012-01-10
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* Merge.Bryan Bishop2012-01-10
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-10
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* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
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* call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-10
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* call $3dd7 -> call Delay3Bryan Bishop2012-01-10
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* call $35d6 -> call BankswitchBryan Bishop2012-01-10
| | | | | | | Thanks sawakita. hg-commit-id: 3f365e56f6e6
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-10
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* remove trailing whitespaceBryan Bishop2012-01-10
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* call $3e48 -> call GivePokemonBryan Bishop2012-01-10
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* call $3c49 -> call PrintTextBryan Bishop2012-01-10
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* replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-10
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* OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-10
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* clean up Route2Text2 asmBryan Bishop2012-01-10
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* Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-09
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* Expand arguments to $3493, $13D0.IIMarckus2012-01-09
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* Expand arguments to $3e2e.IIMarckus2012-01-09
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* asm injection for most $08 text scriptsBryan Bishop2012-01-09
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* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-09
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* fix map naming mistakes in celadon cityBryan Bishop2012-01-09
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* insert labels for map texts pointer listsBryan Bishop2012-01-08
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* even more TX_FAR insertionsBryan Bishop2012-01-08
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* more TX_FAR insertionsBryan Bishop2012-01-08
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* minor spacing and formattingBryan Bishop2012-01-07
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* fix _ViridianHouseText1Bryan Bishop2012-01-07
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* merge and more typo fixesBryan Bishop2012-01-07
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| * Add an explanatory comment.IIMarckus2012-01-07
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* | fix map files for cinnibar -> cinnabarBryan Bishop2012-01-07
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* | typo fix for cinnibar -> cinnabarBryan Bishop2012-01-07
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* add TX_FAR target texts into pokeredBryan Bishop2012-01-07
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* trainer pics and basemoney (stag019)Bryan Bishop2012-01-07
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* analyze_text now works with TX_FARBryan Bishop2012-01-06
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* Improve sprite names.IIMarckus2012-01-05
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* Merge.IIMarckus2012-01-05
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| * insert object asmBryan Bishop2012-01-05
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| * use sprite constants in pretty printerBryan Bishop2012-01-05
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