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* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-271-1/+213
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* Add tileset headers (thx Sawakita)IIMarckus2010-12-201-5/+146
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* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
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* minor comment improvementsIIMarckus2010-11-191-4/+5
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* add oak's speechIIMarckus2010-11-191-1/+134
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* add ClearScreen functionIIMarckus2010-11-191-1/+18
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* add some delay-related functionsIIMarckus2010-11-191-2/+17
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* add the conserve battery delay functionIIMarckus2010-11-191-1/+18
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* create a new macro to make byte–word pairs more readableIIMarckus2010-11-191-339/+146
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* Minor address→label replacementIIMarckus2010-11-191-5/+5
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* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-191-0/+1
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* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-161-2/+294
| | | | | | | | These need to be documented. Could be the RBY equivalent of G/S’s scripting engine. hg-commit-id: 1da502fdda91
* split constants into their own fileIIMarckus2010-11-121-774/+1
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* Minor address→label replacementIIMarckus2010-10-301-5/+5
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* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-301-10/+197
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* misc. label improvementsIIMarckus2010-10-291-16/+24
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* Expand some bankswitch routines in the home bankIIMarckus2010-10-291-3/+40
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* Replace a couple addresses with existing labelsIIMarckus2010-10-291-2/+2
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* add some useful text macrosIIMarckus2010-10-291-11/+25
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* Expand routine that gets item name given item idIIMarckus2010-10-291-2/+85
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* decompose PrintTextIIMarckus2010-10-291-3/+17
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* More trainer AI: status healing items, stat-raising itemsIIMarckus2010-10-291-14/+211
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* These trainers use potions of various kindsIIMarckus2010-10-281-9/+116
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* Expand each trainer's AI functionIIMarckus2010-10-281-48/+170
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* Add pointers to trainer AIIIMarckus2010-10-281-1/+179
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* Add mart data. Still need to find the pointer/routine for it.IIMarckus2010-10-261-1/+48
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* add item name constantsIIMarckus2010-10-261-0/+142
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* whitespace changesIIMarckus2010-10-261-66/+66
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* It’s official: if something needs doing, mark it with XXX.IIMarckus2010-08-161-4/+4
| | | | | | | | | If you’re not absolutely, positively sure a comment is correct, mark it with XXX. Don’t leave anything that’s not 100% clear unmarked, or nobody will ever fix it. hg-commit-id: 8d23e2ad71eb
* comment improvementIIMarckus2010-08-161-3/+3
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* convert spaces to tabsIIMarckus2010-08-161-455/+455
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* add map names to some pointers (incomplete)IIMarckus2010-08-161-114/+114
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* typosIIMarckus2010-08-161-4/+4
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* add pokedex orderIIMarckus2010-08-161-1/+346
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* add individual monster palettesIIMarckus2010-08-161-1/+155
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* slight correction to palette namesIIMarckus2010-08-151-33/+36
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* palette name constantsIIMarckus2010-08-151-1/+35
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* add sgb palette definitionsIIMarckus2010-08-151-1/+160
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* add banks for map header pointersIIMarckus2010-08-011-2/+255
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* add map pointersIIMarckus2010-07-311-1/+253
| | | | | | | | | | | | | | | | These are currently static values. Next would be to start disassembling maps, I guess. Step 1: Disassemble maps until all of these pointers have been replaced with labels. Step 2: Move all the map data to a different file (seems like it would fit). Step 3: Make an editor that outputs blockdata to a separate file? hg-commit-id: 4d6f657603b1
* bank numbers for pokemon image pointersIIMarckus2010-07-081-1/+52
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* replace WildMonsters__ with real location namesIIMarckus2010-03-211-65/+64
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* add AddNTimes functionIIMarckus2010-03-191-2/+14
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* add code that gives enemies special movesIIMarckus2010-03-191-4/+197
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* add the attacks leaders and the elite 4 useIIMarckus2010-03-191-2/+34
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* add attack names as constantsIIMarckus2010-03-191-1/+170
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* add trainer name constantsIIMarckus2010-03-191-0/+51
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* add the data copying functions at 009D, 00B5IIMarckus2010-03-191-3/+28
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* remove self-evident commentsIIMarckus2010-03-191-3/+3
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* use readable names instead of ram addressesIIMarckus2010-03-191-5/+15
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