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2016-02-17Use rgbasm -D in the makefile.yenatch1-2/+0
2015-08-01Build only YellowU-Daniel-PC\Daniel1-2/+0
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2014-05-30Dust off the makefile and prepare to build Yellow.yenatch1-0/+0
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-1/+0
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-1/+0
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-07dedicated version includesyenatch1-2/+1
2013-12-07include globals.asm in rgbasm objectsyenatch1-0/+1
2013-09-01make extras/ a submoduleBryan Bishop1-1/+1
Use pokemontools v1.3.0 and use the same preprocessor as the pokecrystal project.
2013-05-23Better comments for the Game Freak room.IIMarckus1-0/+1
2012-01-25rename common.asm -> main.asmBryan Bishop1-1/+1
hg-commit-id: adec8319c54b
2012-01-18Add missing newlines to ends of files.IIMarckus1-1/+1
hg-commit-id: b807e5dc9cef
2012-01-15Palette differences between Red and Blue version.stag0191-2/+2
hg-commit-id: 3bebb464b5f7
2012-01-14Another attempt at splitting Red/Blue versions.stag0191-41467/+3
hg-commit-id: bd7cb987f964
2012-01-14Replace some hex values with labels. Remove some weird extra-indentation.Sawakita1-12/+12
hg-commit-id: eab17e7f37f4
2012-01-14add labels and block file to Mansion1Bryan Bishop1-3/+45
hg-commit-id: 8092d8b19c96
2012-01-14fixed up texts for ViridianPokecenterBryan Bishop1-7/+10
hg-commit-id: 7ffd3107b10a
2012-01-14use the BillsHouseBlocks fileBryan Bishop1-5/+10
hg-commit-id: 67b094dbded2
2012-01-14common labels for house blocksBryan Bishop1-11/+21
hg-commit-id: 970b15035441
2012-01-14ViridianHouseBlocks and PewterHouse1Blocks are the sameBryan Bishop1-2/+3
hg-commit-id: f2c45cdce8f7
2012-01-14gfx/redgreenversion.1bpp in bank $1ABryan Bishop1-1/+1
hg-commit-id: d281dea4b799
2012-01-14tileset files in gfx/tilesets/Bryan Bishop1-19/+21
hg-commit-id: a1dd793bdd7f
2012-01-13Fixed up Wild Pokemon Data and added data for all versionsstag0191-96/+2783
hg-commit-id: ae728feaf7ec
2012-01-13insert object labels into map headersBryan Bishop1-215/+216
hg-commit-id: 9126a8ee23e0
2012-01-13Fix typo: Loreli → Lorelei.IIMarckus1-11/+11
hg-commit-id: d4227f9b97e7
2012-01-13even more map header labelsBryan Bishop1-92/+94
hg-commit-id: 9def1fae3a6d
2012-01-13more map header labelsBryan Bishop1-46/+46
hg-commit-id: f69ff5be3cb6
2012-01-13fill out map headers with labelsBryan Bishop1-75/+78
hg-commit-id: a8366fd47048
2012-01-13get rid of more empty incbinsBryan Bishop1-4/+0
hg-commit-id: baca2a858c5c
2012-01-13some map subscript pointer listsBryan Bishop1-26/+122
hg-commit-id: b36e9b279197
2012-01-13asm for PewterCityScriptBryan Bishop1-1/+8
hg-commit-id: b6e888ea6a6f
2012-01-13generous newlines around INCBINsBryan Bishop1-0/+195
hg-commit-id: e4779096e488
2012-01-13remove extra newlinesBryan Bishop1-9/+0
hg-commit-id: 4f3352aac87f
2012-01-13remove empty INCBINsBryan Bishop1-92/+27
hg-commit-id: d867e20aed4a
2012-01-13insert main scripts and subscriptsBryan Bishop1-213/+3106
hg-commit-id: 241a277dd8e8
2012-01-12insert more "unreferenced" text labelsBryan Bishop1-36/+92
hg-commit-id: 8c31a254671e
2012-01-12even more "unreferenced" textsBryan Bishop1-15/+70
hg-commit-id: cb366d1b1eae
2012-01-12add more "unreferenced" textsBryan Bishop1-9/+30
hg-commit-id: 9dee3aedb9d0
2012-01-12insert Route18GateText2 into Route18GateTextsBryan Bishop1-4/+5
hg-commit-id: eb75dcf9b789
2012-01-12add Route16GateMapText3 to Route16GateMapTextsBryan Bishop1-4/+5
hg-commit-id: 46a075f21ddc
2012-01-12one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop1-4/+5
hg-commit-id: f9623520feac
2012-01-12some more texts for CeladonGymTextsBryan Bishop1-3/+15
hg-commit-id: 308b15f20bb8
2012-01-12add two opcodes after CeladonMansion1TextsBryan Bishop1-1/+4
hg-commit-id: 06a506394786
2012-01-12extract some text scripts near SeafoamIslands5TextsBryan Bishop1-3/+11
hg-commit-id: 9d603109b16e
2012-01-12more texts in RocketHideout4TextsBryan Bishop1-3/+6
hg-commit-id: 89537c356665
2012-01-12update gbz80disasm for TextScriptEndBryan Bishop1-9/+1
hg-commit-id: f519c306bc00
2012-01-12BillsHouseText4 is just $fdBryan Bishop1-7/+7
hg-commit-id: f84c6e31c130
2012-01-12fill out Route7GateTextsBryan Bishop1-3/+3
hg-commit-id: ae4d52a4548c
2012-01-12more for Route6GateTextsBryan Bishop1-3/+3
hg-commit-id: 3dd2207b6caa
2012-01-12map out texts for Route5GateTextsBryan Bishop1-4/+8
hg-commit-id: d7a9fb760972
2012-01-12clean up trailing whitespace in gbz80disasmBryan Bishop1-1/+1
hg-commit-id: 1ef910ea7bbf