| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | |
| 2020-11-04 | Sync with pokered | dannye | |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | |
| To do: turn constants into labels and use ldh | |||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
| 2020-05-20 | Sync with pokered | dannye | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
| Polished Map | |||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | |
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | |
| 2016-07-18 | Clean up text commands | dannye | |
| 2016-06-11 | remove address comments | YamaArashi | |
| 2016-06-11 | Sync with pokered | dannye | |
| from August 29, 2015 to April 6, 2016 | |||
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | |
| 2016-06-08 | No more standalone WRAM addresses in the Event Flags array | pikalaxalt | |
| 2016-06-06 | More Pikachu function documentation | pikalaxalt | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | |
| 2016-05-31 | Vermilion Fan Club | pikalaxalt | |
| 2016-05-30 | Bill's House | pikalaxalt | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | |
| 2015-12-22 | Fewer underscores in constants | luckytyphlosion | |
| dannye | |||
| 2015-12-14 | Fewer underscores in constants | dannye | |
| 2015-08-30 | No more W_ | dannye | |
| 2015-08-05 | Use more lb | dannye | |
| and other clean up | |||
| 2015-07-24 | more naming variables | YamaArashi | |
| 2015-07-21 | named most of the used events | YamaArashi | |
| 2015-07-20 | enumerate events | YamaArashi | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-17 | More direction constants | dannye | |
| facing directions, npc movement, joypad | |||
| 2015-07-04 | Start using text predef macros | dannye | |
| also sprite direction constants | |||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Rename joypad registers. | yenatch | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |
