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2026-01-07Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi
"hidden events" (#559)
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-04-08Use constants in `PrintBCDNumber` calls (#503)Narishma-gb
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-11-18Identify more map script labelsRangi42
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-01Text macros; Prize Roompikalaxalt
2016-05-31Game Cornerpikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2016-01-03Fix game time labelsPikalaxALT
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20gym leader eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19replace uses of minus oneYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-13comment slot machineYamaArashi
2015-07-03No more ldhU-Daniel-PC\Daniel
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-05-06More removal of "ldh"luckytyphlosion