aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/GameCorner.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-071-1/+1
| | | | "hidden events" (#559)
* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-2/+2
| | | | them to "toggleable objects" (#557)
* Use combined hardware constantsRangi422025-06-301-1/+1
|
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
|
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
|
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-241-6/+6
|
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-9/+9
|
* Identify more map script labelsRangi422023-11-181-12/+12
|
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-180/+190
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-141-0/+0
|
* Sync more with pokeyellowRangi2020-11-061-3/+3
|
* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-2/+2
|
* Reformat map scripts' coordinate and movement dataRangi2020-07-161-2/+2
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Sync coordinate macros with pokecrystalRangi2020-07-071-8/+8
|
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-28/+28
|
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-70/+70
|
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
|
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+527
Polished Map