| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -2/+2 | |
| them to "toggleable objects" (#557) | |||||
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -1/+1 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -2/+2 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -3/+3 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -1/+1 | |
| 2025-01-28 | Miscellaneous cleanup (#488) | Rangi | 1 | -1/+1 | |
| Co-authored-by: SatoMew <SatoMew@users.noreply.github.com> | |||||
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -3/+4 | |
| 2023-11-19 | Fix HallOfFake typo | dannye | 1 | -2/+2 | |
| 2023-11-18 | Identify more map script labels | Rangi42 | 1 | -3/+3 | |
| 2023-07-15 | Thoroughly document debug code (#410) | SatoMew | 1 | -1/+1 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -18/+20 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2022-09-15 | Distinguish Elite 4 "meta" constants from event constants | Rangi | 1 | -1/+1 | |
| Fixes #390 | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -8/+8 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -2/+2 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -2/+2 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -1/+1 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -17/+17 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -109/+0 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -10/+10 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -10/+10 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -10/+10 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2015-12-29 | More BankF documentation | luckytyphlosion | 1 | -1/+1 | |
| Also introduce bit direction constants and setpal macros | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -9/+9 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -2/+2 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named more constants | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -6/+2 | |
| 2015-07-19 | naming | YamaArashi | 1 | -5/+5 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -4/+4 | |
| 2015-07-17 | More direction constants | dannye | 1 | -2/+2 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -5/+5 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -9/+9 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -5/+5 | |
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -1/+1 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+117 | |
