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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-2/+2
them to "toggleable objects" (#557)
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-06-30Use combined hardware constantsRangi421-2/+2
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi1-1/+1
2025-01-28Miscellaneous cleanup (#488)Rangi1-1/+1
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+4
2023-11-19Fix HallOfFake typodannye1-2/+2
2023-11-18Identify more map script labelsRangi421-3/+3
2023-07-15Thoroughly document debug code (#410)SatoMew1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-18/+20
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2022-09-15Distinguish Elite 4 "meta" constants from event constantsRangi1-1/+1
Fixes #390
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-8/+8
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-2/+2
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-05-20Sync with pokereddannye1-17/+17
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-109/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-10/+10
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-10/+10
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-29More BankF documentationluckytyphlosion1-1/+1
Also introduce bit direction constants and setpal macros
2015-08-30No more W_dannye1-9/+9
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named more constantsYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-6/+2
2015-07-19namingYamaArashi1-5/+5
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-14hall of fame / creditsYamaArashi1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-5/+5
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+117