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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-3/+5
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeyellowRangi1-6/+4
2020-07-16$ec = "▷"Rangi1-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-13/+13
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-7/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-9/+9
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-20/+20
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-12-18Label elite four scripts more completely.Marcus Huderle1-21/+24
2015-08-30No more W_dannye1-8/+8
2015-08-05Use more lbdannye1-2/+2
2015-07-24named animation functions/variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-4/+4
2015-07-20enumerate eventsYamaArashi1-11/+6
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-17More direction constantsdannye1-4/+4
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-14/+14
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+166