| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | |
| Also identify `wPPUpCountAndMaxPP` | |||
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||
| 2020-11-14 | Fix file modes | dannye | |
| 2020-11-04 | Sync with pokered | dannye | |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-05-20 | Sync with pokered | dannye | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
| Polished Map | |||
| 2016-07-18 | Clean up text commands | dannye | |
| 2016-06-11 | remove address comments | YamaArashi | |
| 2016-06-11 | Sync with pokered | dannye | |
| from August 29, 2015 to April 6, 2016 | |||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | |
| 2016-05-29 | Museum 1F local scripts | pikalaxalt | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
| 2015-08-30 | No more W_ | dannye | |
| 2015-08-05 | Use more lb | dannye | |
| and other clean up | |||
| 2015-07-24 | more naming variables | YamaArashi | |
| 2015-07-21 | named most of the used events | YamaArashi | |
| 2015-07-20 | enumerate events | YamaArashi | |
| 2015-07-19 | Name sound effects | dannye | |
| 2015-07-18 | misc | YamaArashi | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-17 | money / coins hram constants | YamaArashi | |
| 2015-07-17 | More direction constants | dannye | |
| facing directions, npc movement, joypad | |||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2015-02-07 | serial/trade/misc | YamaArashi | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Label BCD math predefs. | yenatch | |
| 2014-05-25 | Rename joypad registers. | yenatch | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |
