| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -2/+2 | |
| 2020-08-30 | Identify some hSpriteDataOffset values | Rangi | 1 | -9/+9 | |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 1 | -14/+14 | |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -1/+1 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -11/+11 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -1/+1 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -3/+3 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -63/+63 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -3/+3 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -104/+104 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -1/+1 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -4/+4 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -26/+26 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -2/+2 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2019-10-07 | Deobfuscate gyms consistently | deak311andris | 1 | -4/+4 | |
| 2019-10-03 | OaksLab deobfuscation | deak311andris | 1 | -23/+23 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -6/+6 | |
| Polished Map | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -1/+1 | |
| in instructions like add a, x | |||||
| 2017-04-02 | Remove duplicate OaksLabText labels | Matthew Glazar | 1 | -22/+14 | |
| For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -106/+106 | |
| 2016-05-30 | TX_SFX_KEY_ITEM and `mapconst` macro | pikalaxalt | 1 | -5/+8 | |
| 2015-08-30 | No more W_ | dannye | 1 | -41/+41 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -8/+8 | |
| 2015-08-10 | No more $C8 | dannye | 1 | -1/+1 | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||||
| 2015-08-08 | commented audio code | YamaArashi | 1 | -2/+2 | |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-25 | yet more naming | YamaArashi | 1 | -6/+6 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -13/+13 | |
| 2015-07-23 | make route22 rival events more consistent | YamaArashi | 1 | -2/+2 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -17/+17 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -39/+21 | |
| 2015-07-19 | naming | YamaArashi | 1 | -8/+8 | |
| 2015-07-18 | misc | YamaArashi | 1 | -10/+10 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -34/+34 | |
| 2015-07-17 | More direction constants | dannye | 1 | -22/+58 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-15 | menu stuff | YamaArashi | 1 | -3/+3 | |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -4/+4 | |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+4 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -17/+17 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -83/+82 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-20 | Remove hard-coded wPokedexOwned/wPokedexSeen array size | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -17/+17 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -11/+11 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -65/+65 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -36/+18 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -2/+2 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
