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2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-11-20Fix event checkdannye
2023-11-17Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck
* Add constants for wMapConnections bits * Apply Vulcandth and Rangi42 feedback --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-08-30Identify some hSpriteDataOffset valuesRangi
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-17SONY -> RIVALRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2019-10-07Deobfuscate gyms consistentlydeak311andris
2019-10-03OaksLab deobfuscationdeak311andris
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar
For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting.
2016-06-11remove address commentsYamaArashi
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-23make route22 rival events more consistentYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19namingYamaArashi
2015-07-18miscYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-15menu stuffYamaArashi
2015-07-15more movement stuffYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel