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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-2/+2
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-4/+4
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-29Rename off-by-one wram labelsdannye1-1/+1
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-44/+46
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-05-31Clean many labels of scripts of all gymsYoann Fievez1-55/+56
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeredRangi1-1/+0
2020-11-06Sync more with pokeyellowRangi1-1/+0
2020-11-04Sync with pokereddannye1-61/+54
2020-07-18Consistent labels for Gym name scriptsRangi1-6/+6
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-35/+35
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-05-20Sync with pokereddannye1-11/+9
2019-10-17Add deobfuscation from pokered commitsAmber Brault1-9/+9
Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-228/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-2/+1
fix trainer header numbering
2016-07-18Clean up text commandsdannye1-2/+2
2016-06-11remove address commentsYamaArashi1-28/+28
2016-06-11Sync with pokereddannye1-7/+7
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-28/+28
2016-05-29Pewter Gym and Museum 2Fpikalaxalt1-4/+18
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-23make route22 rival events more consistentYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20gym leader eventsYamaArashi1-4/+4
2015-07-20enumerate eventsYamaArashi1-14/+8
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-03No more ldhU-Daniel-PC\Daniel1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-25/+25
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-05-06Update pewtergym.asmluckytyphlosion1-2/+2
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2