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2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-6/+6
2023-11-19Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437)Vortyne1-2/+2
2023-11-19Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne1-12/+12
* Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-29/+31
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-40/+26
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-4/+4
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-17/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-16/+16
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-17/+16
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-151/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-20Clean up redundant labelsdannye1-5/+4
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-20/+20
2016-06-11Sync with pokereddannye1-3/+3
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-20/+20
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-6/+5
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-04Start using text predef macrosdannye1-1/+1
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-10/+10
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-13/+13
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+153