| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | 1 | -2/+2 | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -6/+6 | |
| 2023-11-19 | Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) | Vortyne | 1 | -2/+2 | |
| 2023-11-19 | Name unnamed labels in seafoam islands and pokemon mansion script files (#435) | Vortyne | 1 | -12/+12 | |
| * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels | |||||
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -29/+31 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2021-04-13 | The 'def_trainers' macro checks that trainers' event flag bits are correct ↵ | Rangi | 1 | -1/+3 | |
| (#318) | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -40/+26 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -4/+4 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-14 | Use a 'trainer' macro for trainers in scripts/ | Rangi | 1 | -17/+3 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -2/+2 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -16/+16 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -17/+16 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -151/+0 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 | |
| 2016-07-20 | Clean up redundant labels | dannye | 1 | -5/+4 | |
| fix trainer header numbering | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -20/+20 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -3/+3 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -20/+20 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 | |
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -6/+5 | |
| 2015-07-18 | misc | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -3/+3 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -1/+1 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -10/+10 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -13/+13 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -1/+1 | |
| 2014-05-21 | Name hidden object routines | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+153 | |
