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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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PokemonMansion3F.asm
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*
The 'def_trainers' macro checks that trainers' event flag bits are correct ↵
Rangi
2021-04-13
1
-1
/
+3
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(#318)
*
Fix file modes
dannye
2020-11-14
1
-0
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+0
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*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-4
/
+4
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'dbmapcoord' has X, Y order like other coordinate-related data macros
*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-17
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+3
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-2
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+2
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-16
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+16
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*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
*
Replace some hard-coded values with constants
Rangi
2019-07-07
1
-6
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+6
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*
Rename map files, labels, and constants to be consistent and work with ↵
Rangi
2019-01-01
1
-0
/
+151
Polished Map