| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | |
| Also identify `wPPUpCountAndMaxPP` | |||
| 2023-11-19 | Name unnamed labels in seafoam islands and pokemon mansion script files (#435) | Vortyne | |
| * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels | |||
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||
| 2021-04-13 | The 'def_trainers' macro checks that trainers' event flag bits are correct ↵ | Rangi | |
| (#318) | |||
| 2020-11-14 | Fix file modes | dannye | |
| 2020-07-14 | Use a 'trainer' macro for trainers in scripts/ | Rangi | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
| Polished Map | |||
| 2016-07-20 | Clean up redundant labels | dannye | |
| fix trainer header numbering | |||
| 2016-06-11 | remove address comments | YamaArashi | |
| 2016-01-03 | Fix game time labels | PikalaxALT | |
| 2015-08-30 | No more W_ | dannye | |
| 2015-07-21 | named most of the used events | YamaArashi | |
| 2015-07-20 | enumerate events | YamaArashi | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-04 | Start using text predef macros | dannye | |
| also sprite direction constants | |||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Rename joypad registers. | yenatch | |
| 2014-05-21 | Name hidden object routines | U-Fish-PC\Daniel | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |
