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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye
2020-11-07More debug yellowdannye
only debug menu left
2020-11-04Sync with pokereddannye
2020-07-17SONY -> RIVALRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-01All of Pokemon Towerpikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19namingYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel