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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-30/+18
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-25/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-24/+24
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-14/+14
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-12Remove the last address commentsdannye1-6/+6
2016-06-11remove address commentsYamaArashi1-24/+24
2015-08-30No more W_dannye1-16/+16
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi1-5/+5
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-10/+8
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-6/+44
2015-07-04Start using text predef macrosdannye1-1/+1
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-19/+19
2015-02-07Pick off some more static map ids.yenatch1-1/+1
2014-10-26Labels for Fuji in Pokémon Tower.IIMarckus1-7/+7
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-6/+6
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-23/+23
2014-05-25Rename joypad registers.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+282