| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-04-08 | Trim extra newlines from some files | Rangi | 1 | -1/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -18/+18 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -0/+0 | |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -6/+6 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 | |
| 2016-05-27 | Red's House 1F | pikalaxalt | 1 | -25/+14 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -4/+4 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+3 | |
| also sprite direction constants | |||||
| 2015-07-03 | More TX_ASM | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-06-16 | Use macros to define predefs. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -6/+6 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+69 | |
