| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | |
| 2020-07-06 | Use labels for HRAM and VRAM | Rangi | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-06-27 | Organize gfx/ | Rangi | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
| Polished Map | |||
| 2016-07-20 | Clean up redundant labels | dannye | |
| fix trainer header numbering | |||
| 2016-06-11 | remove address comments | YamaArashi | |
| 2015-08-30 | No more W_ | dannye | |
| 2015-07-20 | enumerate events | YamaArashi | |
| 2015-07-19 | Name sound effects | dannye | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-17 | More direction constants | dannye | |
| facing directions, npc movement, joypad | |||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Rename joypad registers. | yenatch | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |
