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2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2016-07-20Clean up redundant labelsdannye
fix trainer header numbering
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-07-20enumerate eventsYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel