aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/RocketHideoutB4F.asm (unfollow)
Commit message (Expand)AuthorFilesLines
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-25/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-29/+29
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-12/+12
2016-07-20Clean up redundant labelsdannye1-10/+9
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-26/+26
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-7/+6
2015-07-20enumerate eventsYamaArashi1-17/+11
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-03No more ldhU-Daniel-PC\Daniel1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-16/+16
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-16/+16
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+232