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2025-06-30Use combined hardware constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-11-18Identify more map script labelsRangi42
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi
(#318)
2020-11-14Fix file modesdannye
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2016-07-20Clean up redundant labelsdannye
fix trainer header numbering
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18fix variable namingYamaArashi
2015-07-03No more ldhU-Daniel-PC\Daniel
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel