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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-6/+6
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb1-21/+21
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-3/+3
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-24Rename event constants for Jessie/James battlesRangi421-8/+8
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2023-11-18Identify more map script labelsRangi421-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-70/+72
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-07More debug yellowdannye1-0/+4
only debug menu left
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-10/+10
2020-11-04Sync with pokereddannye1-44/+38
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-25/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-29/+29
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-05-20Sync with pokereddannye1-29/+28
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-220/+0
Polished Map
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-20Clean up redundant labelsdannye1-10/+9
fix trainer header numbering
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-26/+26
2016-06-11Sync with pokereddannye1-9/+9
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-11/+11
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-2/+1
2016-06-06Remove unused source filesdannye1-4/+4
2016-06-03Rocket Hideout and tileset headerspikalaxalt1-116/+312
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-7/+6
2015-07-20enumerate eventsYamaArashi1-17/+11
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-03No more ldhU-Daniel-PC\Daniel1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-16/+16
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-05-06Update rockethideout4.asmluckytyphlosion1-2/+2
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-16/+16
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-3/+3