| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -8/+7 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | 1 | -1/+1 | |
| Fixes #260 | |||||
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -4/+4 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -5/+5 | |
| Polished Map | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -10/+10 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-10 | Use constants for elevator floors | dannye | 1 | -1/+3 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+2 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-23 | named function | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -3/+3 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -7/+7 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+84 | |
