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2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Define constants for in-game tradesRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-06-11remove address commentsYamaArashi
2015-08-14item name length constantYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-04Start using text predef macrosdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-21Misc relabellingU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel