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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Route12.asm
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2021-04-13
The 'def_trainers' macro checks that trainers' event flag bits are correct (#...
Rangi
1
-2
/
+4
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-14
Use a 'trainer' macro for trainers in scripts/
Rangi
1
-57
/
+8
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-59
/
+59
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-4
/
+4
2016-07-20
Clean up redundant labels
dannye
1
-2
/
+1
2016-06-11
remove address comments
YamaArashi
1
-47
/
+47
2015-08-30
No more W_
dannye
1
-11
/
+11
2015-07-24
more naming variables
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-20
/
+18
2015-07-18
fix variable naming
YamaArashi
1
-4
/
+4
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-7
/
+7
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-33
/
+33
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-14
/
+14
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+292