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2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi
2020-11-14Fix file modesdannye
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-07-20Clean up redundant labelsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-07-24more naming variablesYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel