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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Route12Gate2F.asm
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Author
2020-11-14
Fix file modes
dannye
2020-11-04
Sync with pokered
dannye
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
2020-07-05
TM/HM constants named after moves
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-05-20
Sync with pokered
dannye
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
2016-07-18
Clean up text commands
dannye
2016-06-11
remove address comments
YamaArashi
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
2015-08-05
Use more lb
dannye
2015-07-21
named most of the used events
YamaArashi
2015-07-20
enumerate events
YamaArashi
2015-07-04
Start using text predef macros
dannye
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
2014-09-13
Commented more sprite and map code
YamaArashi
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel