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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-49/+7
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-52/+52
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-4/+4
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-42/+42
2015-08-30No more W_dannye1-11/+11
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-18/+16
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-6/+6
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-29/+29
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-13/+13
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+263