| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -2/+2 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -14/+13 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -3/+3 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -18/+18 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -20/+20 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -8/+8 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -5/+5 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -4/+4 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -39/+39 | |
| 2015-08-30 | No more W_ | dannye | 1 | -16/+16 | |
| 2015-08-10 | No more $C8 | dannye | 1 | -2/+2 | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||||
| 2015-08-08 | commented audio code | YamaArashi | 1 | -5/+5 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-23 | make route22 rival events more consistent | YamaArashi | 1 | -7/+7 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -9/+9 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -19/+9 | |
| 2015-07-19 | naming | YamaArashi | 1 | -12/+12 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -25/+25 | |
| 2015-07-17 | More direction constants | dannye | 1 | -5/+29 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -6/+6 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -7/+7 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -40/+40 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -2/+2 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -7/+7 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -2/+2 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-09 | Clean up white space | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -47/+47 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -9/+9 | |
| 2014-05-21 | Use constants for the starter mons | U-Fish-PC\Daniel | 1 | -6/+6 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+440 | |
