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2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeyellowRangi1-1/+1
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-8/+8
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-4/+4
2016-07-18Clean up text commandsdannye1-1/+2
2016-06-11remove address commentsYamaArashi1-12/+12
2015-08-30No more W_dannye1-5/+5
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-17More direction constantsdannye1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+92