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2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+11
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-15/+15
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-6/+6
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-30/+30
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-7/+7
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-12/+12
2015-07-20enumerate eventsYamaArashi1-16/+12
2015-07-19constants for flag actionsYamaArashi1-3/+3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-10/+10
2015-07-17More direction constantsdannye1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-8/+8
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-17/+17
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+245