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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-2/+2
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-5/+6
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-49/+7
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-59/+59
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-4/+4
Polished Map
2016-07-20Clean up redundant labelsdannye1-22/+21
fix trainer header numbering
2016-07-18Clean up text commandsdannye1-2/+4
2016-06-11remove address commentsYamaArashi1-46/+46
2015-08-30No more W_dannye1-13/+13
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-21named most of the used eventsYamaArashi1-7/+7
2015-07-20enumerate eventsYamaArashi1-27/+19
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-7/+7
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-33/+33
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+326