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2020-11-14Fix file modesdannye1-0/+0
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-7/+7
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-2/+2
2016-06-11remove address commentsYamaArashi1-5/+5
2015-08-14item name length constantYamaArashi1-1/+1
2015-08-12named more variablesYamaArashi1-2/+2
2015-08-07named CountSetBits output variableYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-4/+2
2015-07-03No more ldhU-Daniel-PC\Daniel1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-5/+5
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
2014-05-21Misc relabellingU-Fish-PC\Daniel1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+42