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2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-06-11remove address commentsYamaArashi
2016-06-08Part 1 of syncing with pokered.IIMarckus
2015-08-14item name length constantYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-03No more ldhU-Daniel-PC\Daniel
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2015-05-06Remove use of ldh.luckytyphlosion
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-21Misc relabellingU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel