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2021-04-08Trim extra newlines from some filesRangi1-2/+0
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-9/+9
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
To do: turn constants into labels and use ldh
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-4/+4
Polished Map
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-20/+20
2015-08-30No more W_dannye1-4/+4
2015-07-19namingYamaArashi1-2/+2
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-7/+7
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-4/+4
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-06-09Clean up white spaceU-Fish-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+121