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2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
To do: turn constants into labels and use ldh
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-4/+4
Polished Map
2016-06-11remove address commentsYamaArashi1-7/+7
2015-08-30No more W_dannye1-3/+3
2015-07-19namingYamaArashi1-2/+2
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+72