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2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-17SONY -> RIVALRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-05-31Most of SS Annepikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-08-30No more W_dannye
2015-08-10No more $C8dannye
2015-08-08commented audio codeYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-19namingYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel