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2020-11-14Fix file modesdannye1-0/+0
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-7/+5
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-10/+10
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-11/+11
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-4/+4
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-12/+12
2016-06-11remove address commentsYamaArashi1-21/+21
2015-08-30No more W_dannye1-12/+12
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-19namingYamaArashi1-2/+2
2015-07-18fix variable namingYamaArashi1-9/+9
2015-07-17More direction constantsdannye1-6/+16
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-9/+9
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-11/+11
2014-05-25Rename joypad registers.yenatch1-6/+6
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+210