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2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-27/+27
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-14/+14
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-45/+45
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-4/+4
2015-08-30No more W_dannye1-12/+12
2015-07-23clean up wram aliasesYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-10/+5
2015-07-19namingYamaArashi1-2/+2
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17money / coins hram constantsYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-6/+6
2015-07-04Start using text predef macrosdannye1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-7/+7
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus1-105/+104
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-26/+26
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-9/+9
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+300