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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SafariZoneGate.asm
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Author
2020-11-14
Fix file modes
dannye
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
2020-07-07
Use HIGH() and LOW()
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2016-07-18
Clean up text commands
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-07-23
clean up wram aliases
YamaArashi
2015-07-20
enumerate events
YamaArashi
2015-07-19
naming
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-18
fix variable naming
YamaArashi
2015-07-17
money / coins hram constants
YamaArashi
2015-07-17
More direction constants
dannye
2015-07-04
Start using text predef macros
dannye
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
2015-02-07
serial/trade/misc
YamaArashi
2014-10-17
Add parts of the Safari Zone entrance script from Yellow.
IIMarckus
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel