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2026-01-07Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi1-1/+1
"hidden events" (#559)
2025-06-30Use combined hardware constantsRangi421-4/+4
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-10/+10
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-4/+4
Also identify `wPPUpCountAndMaxPP`
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-9/+9
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-84/+87
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-23/+23
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-27/+27
2020-05-20Sync with pokereddannye1-13/+13
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-293/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-3/+3
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-45/+45
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-4/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-4/+4
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-06-01Remaining maps in Fuchsiapikalaxalt1-105/+13
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-05-23Bank7 misc functionsluckytyphlosion1-10/+10
Also delete gfx/intro_nido pngs (aren't used in the build)
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-12/+12
2015-07-23clean up wram aliasesYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-10/+5
2015-07-19namingYamaArashi1-2/+2
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17money / coins hram constantsYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-6/+6
facing directions, npc movement, joypad
2015-07-04Start using text predef macrosdannye1-2/+2
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-7/+7
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus1-105/+104
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-26/+26
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-9/+9
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+300