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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-0/+4
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-16/+16
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-7/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-12/+12
Polished Map
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus1-31/+30
2015-08-30No more W_dannye1-10/+10
2015-07-25yet more namingYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-8/+4
2015-07-18miscYamaArashi1-2/+2
2015-07-17More direction constantsdannye1-7/+7
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-4/+4
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-14/+14
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+178