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2020-11-14Fix file modesdannye1-0/+0
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-2/+2
Polished Map
2016-06-11remove address commentsYamaArashi1-3/+3
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-5/+2
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-3/+3
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+20