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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-25/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-26/+26
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
To do: turn constants into labels and use ldh
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-6/+6
Polished Map
2016-07-20Clean up redundant labelsdannye1-10/+9
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-26/+26
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-5/+7
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-13/+12
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-4/+4
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-17/+17
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-5/+5
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+201