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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-4/+4
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-33/+5
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-39/+39
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-6/+6
2016-07-20Clean up redundant labelsdannye1-16/+15
2016-06-11remove address commentsYamaArashi1-33/+33
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-6/+9
2015-07-24named animation functions/variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-7/+7
2015-07-20enumerate eventsYamaArashi1-18/+17
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-21/+21
2014-09-14Commented/labelled misc functionsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+223