| Commit message (Collapse) | Author | ||
|---|---|---|---|
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | |
| them to "toggleable objects" (#557) | |||
| 2025-06-30 | Use combined hardware constants | Rangi42 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | |
| 2025-01-30 | Fix some label typos, and add some constants instead of raw numbers (#492) | Narishma-gb | |
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | |
| Also identify `wPPUpCountAndMaxPP` | |||
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | |
| 2023-11-20 | Identify `wSavedCoordIndex` and its other usages | Rangi42 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||
| 2021-04-13 | The 'def_trainers' macro checks that trainers' event flag bits are correct ↵ | Rangi | |
| (#318) | |||
| 2020-11-14 | Fix file modes | dannye | |
| 2020-11-04 | Sync with pokered | dannye | |
| 2020-07-17 | SONY -> RIVAL | Rangi | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||
| 2020-07-14 | Use a 'trainer' macro for trainers in scripts/ | Rangi | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | |
| To do: turn constants into labels and use ldh | |||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
| 2020-05-20 | Sync with pokered | dannye | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
| Polished Map | |||
| 2016-07-20 | Clean up redundant labels | dannye | |
| fix trainer header numbering | |||
| 2016-06-11 | remove address comments | YamaArashi | |
| 2016-06-11 | Sync with pokered | dannye | |
| from August 29, 2015 to April 6, 2016 | |||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | |
| 2016-06-03 | Remaining maps in bank 14 | pikalaxalt | |
| 2016-01-03 | Fix game time labels | PikalaxALT | |
| 2015-12-06 | engine/battle/trainer_ai.asm | luckytyphlosion | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
| 2015-08-30 | No more W_ | dannye | |
| 2015-08-10 | No more $C8 | dannye | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||
| 2015-08-08 | commented audio code | YamaArashi | |
| 2015-08-05 | Use more lb | dannye | |
| and other clean up | |||
| 2015-07-24 | more naming variables | YamaArashi | |
| 2015-07-24 | named animation functions/variables | YamaArashi | |
| 2015-07-21 | named most of the used events | YamaArashi | |
| 2015-07-20 | enumerate events | YamaArashi | |
| 2015-07-19 | naming | YamaArashi | |
| 2015-07-18 | misc | YamaArashi | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-17 | More direction constants | dannye | |
| facing directions, npc movement, joypad | |||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2014-09-26 | Enumerate hide/show constants | U-Daniel-PC\Daniel | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
