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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi
2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-07-16Reformat map scripts' coordinate and movement dataRangi
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-07-20Clean up redundant labelsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
2015-07-24named animation functions/variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel