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2020-11-14Fix file modesdannye1-0/+0
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-4/+4
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-2/+2
Polished Map
2016-10-29use more HRAM constantsYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-3/+3
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-16Swap trade center and battle centerdannye1-5/+5
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-04Start using text predef macrosdannye1-2/+2
also sprite direction constants
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+38