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path: root/scripts/VermilionCity.asm (follow)
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* Use combined hardware constantsRangi422025-06-301-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-3/+3
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* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-241-4/+4
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-1/+1
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-92/+94
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-141-0/+0
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-5/+5
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-36/+36
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* label npc conditional textMatt2020-05-031-6/+6
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* clean up vermilion labelsMatt2020-05-031-28/+28
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* label hardcoded HRAM address, start documenting VermilionMatt2020-05-031-3/+3
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+257
Polished Map