| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -0/+1 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -3/+3 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -9/+9 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -2/+2 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -2/+2 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -1/+1 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -1/+1 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -2/+2 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -9/+9 | |
| 2015-08-14 | add border constant and clear up misnomer | YamaArashi | 1 | -4/+4 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -9/+17 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -3/+3 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -6/+6 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -8/+7 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | misc | YamaArashi | 1 | -23/+24 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -1/+1 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -9/+9 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -2/+2 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -3/+3 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -4/+4 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -28/+28 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -3/+3 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+210 | |
